Street Fighter 6: One Year Later
- Eric Goldstein
- Jun 6, 2024
- 2 min read

June 2, 2023, was a day that the Fighting Game Community (FGC) needed. The majority of the games throughout the scene had reached the end of their lifespan and had been around since the birth of the PlayStation 4 and Xbox One. Even Street Fighter 5 was a console exclusive to the PS4. That day Street Fighter 6 had launched with much anticipation as this one had to deliver in comparison to the previous entry’s launch.
In our opinion, just off of launch content alone, the game surpassed all expectations. The game came out with 18 characters and accessible two skins each. However, the second one was only accessible through the grind of the World Tour campaign mode. What made it even worse was that not all of the characters were accessible just by playing the main story and there was no clear guide in-game to get to the right side missions to access all of the characters.

Over the course of the last year, CAPCOM has added to the game 4 new characters, a third skin for the entire cast, and two new stages.
This time around it is way more casual and newer player-friendly with the addition of modern controls; however, they come at a cost of a 20% nerf to all super attacks. For someone that’s trying to get the Street Fighter like I am. It is a necessary evil to understand how moves can link together in this game versus Tekken or Mortal Kombat.

Speaking of the World Tour campaign mode, the story is pretty generic, but it is simple to follow. However, it does feel similar to how Tekken 8’s story mode was not so far ahead of the events from the previous game. Unfortunately, you should not expect a story expansion in this game considering it is based around your created fighter.
Unlike another review that we will be doing later this month, the online and competitive scenes within the Capcom Pro Tour are very active, especially after the Balance patch and Akuma release. I can see This game lasting an entire console generation again because of the player base.

The biggest thing we are not a fan of about the game is the micro transactions. It is about $12 US to get all of the colors for one character if you are not trying to grind out the drive tickets to get it. The grind for drive tickets off of daily missions has gotten even more intense as the price has increased by nearly 1000 tickets for one bundle (character). The worst is when they do the special event collaborations, as all of the skins and cosmetics from one event easily ran for about $100.
Even as a Wi-Fi warrior, the connection for the game is solid when playing online matches.
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